# Multi-Resource Economy

**Townies** runs on a layered and evolving multi-resource economy.\
Each resource has its own **generation logic**, **purpose**, and **strategic role** in your city’s growth — from passive farming to on-chain token rewards.

To succeed, players must balance **short-term actions** with **long-term planning**, while choosing when to **wait**, when to **upgrade**, and when to **cash out**.

#### 🌲 Wood

**Passively generated** by your board once deployed.\
Free and accumulates even while offline, but time-gated unless boosted.

**Used to:**

* Build Houses and basic infrastructure
* Unlock tiles
* Maintain low-tier buildings

> 💡 Common and free — but you'll always need more than you think.

#### 🪨 Stone

**Actively generated** by building and upgrading **Houses**.\
Not tradable or purchasable — represents your **growth and builder activity**.

**Used to:**

* Construct Forges and Churches
* Unlock tiles
* Upgrade structures to stronger levels
* Pay mid-game maintenance

> 🧱 Mid-game fuel — tied to your workforce and expansion strategy.

#### ⛓️ Iron

**Soft-currency** generated by **Forges**, scaling with Forge level.\
Crucial for unlocking **late-game progression**, but not tradable.

**Used to:**

* Build the Castle
* Unlock tiles&#x20;
* Upgrade high-tier buildings
* Cover late-game maintenance

> 🔩 Iron is your bottleneck — manage it or stall.

#### ✨ $cGOLD (Church Gold)

Generated passively by **Churches**, and stored locally.\
Acts as a **conversion currency**, turning gameplay into on-chain rewards.

**Used to:**

* **Converted into $GOLD** at the Castle

> ⛪ Soft but sacred — play more, earn more, convert smarter.

#### 🪙 $**GOLD** – Tradable ERC-20 Token

**Minted by the Castle** by converting your $cGOLD.\
Represents **on-chain rewards** and can be used throughout gameplay.

**Used to:**

* Replace Wood for any building/upgrades
* Pay for all maintenance types
* Unlock tiles&#x20;
* Speed up conversions, upgrades, or repairs
* **Traded on Uniswap** on Base

> 🏰 The endgame resource — rare, tradable, powerful.

### $GOLD conversion rate

| Resource | Rate (per 1 $GOLD) |
| -------- | ------------------ |
| Wood     | **10 units**       |
| Stone    | **3 units**        |
| Iron     | **2 units**        |

#### 🔁 Strategic Trade-Offs

| Concept    | Dynamic                                                |
| ---------- | ------------------------------------------------------ |
| **Wood**   | Free but slow or instant with $**GOLD**                |
| **Stone**  | Earned through growth                                  |
| **Iron**   | Infrastructure-based, requires Forge investment        |
| **$cGOLD** | Passive proof of gameplay, bridge to $**GOLD**         |
| **$GOLD**  | Scarce, valuable, and convertible, every action counts |


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.townies.games/townies/multi-resource-economy.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
