Multi-Resource Economy
Townies runs on a layered and evolving multi-resource economy. Each resource has its own generation logic, purpose, and strategic role in your city’s growth — from passive farming to on-chain token rewards.
To succeed, players must balance short-term actions with long-term planning, while choosing when to wait, when to upgrade, and when to cash out.
🌲 Wood
Passively generated by your board once deployed. Free and accumulates even while offline — but time-gated unless boosted.
Used to:
Build Houses and basic infrastructure
Unlock tiles
Maintain low-tier buildings
💡 Common and free — but you'll always need more than you think.
🪨 Stone
Actively generated by building and upgrading Houses. Not tradable or purchasable — represents your growth and builder activity.
Used to:
Construct Forges and Churches
Unlock tiles 6+
Upgrade structures to stronger levels
Pay mid-game maintenance
🧱 Mid-game fuel — tied to your workforce and expansion strategy.
⛓️ Iron
Soft-currency generated by Forges, scaling with Forge level. Crucial for unlocking late-game progression, but not tradable.
Used to:
Build the Castle
Unlock tiles 11+
Upgrade high-tier buildings
Cover late-game maintenance
🔩 Iron is your bottleneck — manage it or stall.
✨ $cGOLD (Church Gold)
Generated passively by Churches, and stored locally. Acts as a conversion currency, turning gameplay into on-chain rewards.
Used to:
Converted into $GOLD at the Castle
⛪ Soft but sacred — play more, earn more, convert smarter.
🪙 $GOLD – Tradable ERC-20 Token
Minted by the Castle by converting your $cGOLD. Represents on-chain rewards and can be used throughout gameplay.
Used to:
Replace Wood for any building/upgrades
Pay for all maintenance types
Unlock tiles 16+
Speed up conversions, upgrades, or repairs
Traded on Uniswap on Base
🏰 The endgame resource — rare, tradable, powerful.
🔁 Strategic Trade-Offs
Wood
Free but slow — or instant with $GOLD
Stone
Earned through growth — can’t be rushed
Iron
Infrastructure-based — requires Forge investment
$cGOLD
Passive proof of gameplay — bridge to $GOLD
$GOLD
Scarce, valuable, and convertible — every action counts
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