# Castle

**Function:** Converts in-game resources into $**GOLD**: your yield engine.

* **Requirements:** 16 unlocked tiles, at least 6 houses, 3 forges and 1 church&#x20;
* **Costs to build**: 2900 Wood, 1900 Stone, 700 Iron
* **Costs to repair**: 518.4 wood, 1080 stone, 475.2 iron, 35.85 $GOLD
* **Production:** Refine 2600 $cGOLD into 1820 $**GOLD** over time (1820 $**GOLD cap** per day)
* **Conversion Rate**: 1 cGOLD = 0.7 $GOLD
* **Castle Durability**: 12 hours
* **Upgrades:** None&#x20;

<figure><img src="/files/nprFaLgjGO7QtrgTr93u" alt="" width="188"><figcaption></figcaption></figure>

**Strategy:** The final structure that ties the economy together. Delay it and you delay your rewards.


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