# Castle

**Function:** Converts in-game resources into $**GOLD**: your yield engine.

* **Requirements:** 16 unlocked tiles, at least 6 houses, 3 forges and 1 church&#x20;
* **Costs to build**: 2900 Wood, 1900 Stone, 700 Iron
* **Costs to repair**: 518.4 wood, 1080 stone, 475.2 iron, 35.85 $GOLD
* **Production:** Refine 2600 $cGOLD into 1820 $**GOLD** over time (1820 $**GOLD cap** per day)
* **Conversion Rate**: 1 cGOLD = 0.7 $GOLD
* **Castle Durability**: 12 hours
* **Upgrades:** None&#x20;

<figure><img src="https://1706965243-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fror1OSRRWYJ8Ny3hQ0q3%2Fuploads%2FFjBH3b8W5ffbKFrx38cQ%2Fimage.png?alt=media&#x26;token=19fa427a-188c-4dde-858e-60925d78fc27" alt="" width="188"><figcaption></figcaption></figure>

**Strategy:** The final structure that ties the economy together. Delay it and you delay your rewards.
