Castle
Function: Converts in-game resources into $GOLD: your yield engine.
Requirements: 16 unlocked tiles, at least 6 houses, 3 forges and 1 church
Costs to build: 2900 Wood, 1900 Stone, 700 Iron
Costs to repair: 518.4 wood, 1080 stone, 475.2 iron, 35.85 $GOLD
Production: Refine 2600 $cGOLD into 1820 $GOLD over time (1820 $GOLD cap per day)
Conversion Rate: 1 cGOLD = 0.7 $GOLD
Castle Durability: 12 hours
Upgrades: None

Strategy: The final structure that ties the economy together. Delay it and you delay your rewards.
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