Building Types
🏗️ Building Types in Townies
Every building in Townies plays a vital role in your resource economy, from early-game scaling to on-chain reward generation. Understanding how each structure functions — and how they synergize — is the key to building a thriving city.
🏘️ House
Your foundation. Converts Wood into Stone — and momentum.
Requires: Wood
Generates: Stone
Upgrades: 3 levels (↑ Stone yield)
Role: Entry-level structure; unlocks early infrastructure
Houses are your first active producers. Build many early to supply the Stone needed for mid-tier buildings like Forges and Churches.
🔥 Forge
Turns Stone into Iron. The forge burns at the heart of your economy.
Requires: Wood + Stone
Generates: Iron
Upgrades: 3 levels (↑ Iron yield)
Role: Core generator for Iron; enables late-game expansion
Forges convert your Stone surplus into Iron — a critical resource for Castles, upgrades, and repairs. Forge output is boosted by nearby Churches.
⛪ Church
Divine synergy. Produces $cGOLD and blesses your Forges.
Requires: Wood + Stone + Iron
Generates: $cGOLD (soft-currency)
Effect: Boosts global Iron production from 1.0× to 1.4×
Upgrades: 3 levels (↑ $cGOLD yield + Iron multiplier)
Role: Strategic multiplier; enables $GOLD conversion and scaling
Churches are your economic catalysts. They passively generate $cGOLD, which your Castle converts to $GOLD — and amplify Iron output globally.
🏰 Castle
Your on-chain vault. Where gameplay turns to real value.
Requires: Wood + Stone + Iron + 20 unlocked tiles
Generates: $GOLD (tradable ERC-20 token)
Upgrades: ❌ No upgrades
Role: Final step in the loop; transforms $cGOLD into on-chain rewards
The Castle converts 1000 $cGOLD → 1000 $GOLD daily. It’s your bridge between in-game economy and real on-chain value.
🛠️ Building Durability & Repairs
Buildings degrade over time and require maintenance.
Repair Cost:
Native resource of the building (e.g: Wood for House)
small amount of $GOLD
Consequence of Neglect:
Production halts until repaired
Proactive maintenance = uninterrupted flow. Letting buildings rot = stalled economy.
📈 Building Upgrades & Progression
All buildings (except Castle) can be upgraded up to Level 3
Each level improves:
Resource yield
Efficiency (e.g., Church multiplier)
Final Upgrade (Level 3) requires:
Wood + Stone + Iron
$GOLD
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