Building Types

πŸ—οΈ Building Types in Townies

Every building in Townies plays a vital role in your resource economy, from early-game scaling to on-chain reward generation. Understanding how each structure functions and how they synergize is the key to building a thriving city.

🏘️ House

Your foundation. Converts Wood into Stone

  • Requires: Wood

  • Generates: Stone

  • Upgrades: 3 levels (↑ Stone yield)

  • Role: Entry-level structure; unlocks early infrastructure

Houses are your first active producers. Build many early to supply the Stone needed for mid-tier buildings like Forges and Churches.

πŸ”₯ Forge

Turns Stone into Iron. The forge burns at the heart of your economy.

  • Requires: Wood + Stone

  • Generates: Iron

  • Upgrades: 3 levels (↑ Iron yield)

  • Role: Core generator for Iron; enables late-game expansion

Forges convert your Stone surplus into Iron β€” a critical resource for Castles, upgrades, and repairs. Forge output is boosted by nearby Churches.

β›ͺ Church

Divine synergy. Produces $cGOLD and blesses your Forges.

  • Requires: Wood + Stone + Iron

  • Generates: $cGOLD (soft-currency)

  • Effect: Boosts global Iron production from 1.07Γ— to 1.09Γ—

  • Upgrades: 3 levels (↑ $cGOLD yield + Iron multiplier)

  • Role: Strategic multiplier; enables $GOLD conversion and scaling

Churches are your economic catalysts. They passively generate $cGOLD, which your Castle converts to $GOLD β€” and amplify Iron output globally.

🏰 Castle

Your on-chain vault. Where gameplay turns to real value.

  • Requires: Wood + Stone + Iron + 16 unlocked tiles

  • Generates: $GOLD (tradable ERC-20 token)

  • Upgrades: ❌ No upgrades

  • Role: Final step in the loop; transforms $cGOLD into on-chain rewards

The Castle converts 2600 $cGOLD β†’ 1820 $GOLD daily. It’s your bridge between in-game economy and real on-chain value.

πŸ› οΈ Building Durability & Repairs

Buildings degrade over time and require maintenance.

  • Repair Cost:

    • Native resource of the building (e.g: Wood for House)

    • small amount of $GOLD

  • Consequence of Neglect:

    • Production halts until repaired

Proactive maintenance = uninterrupted flow. Letting buildings rot = stalled economy.

πŸ“ˆ Building Upgrades & Progression

  • All buildings (except Castle) can be upgraded up to Level 3

  • Each level improves:

    • Resource yield

    • Efficiency (e.g., Church multiplier)

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