Building Types
ποΈ Building Types in Townies
Every building in Townies plays a vital role in your resource economy, from early-game scaling to on-chain reward generation. Understanding how each structure functions and how they synergize is the key to building a thriving city.
ποΈ House
Your foundation. Converts Wood into Stone
Requires: Wood
Generates: Stone
Upgrades: 3 levels (β Stone yield)
Role: Entry-level structure; unlocks early infrastructure
Houses are your first active producers. Build many early to supply the Stone needed for mid-tier buildings like Forges and Churches.
π₯ Forge
Turns Stone into Iron. The forge burns at the heart of your economy.
Requires: Wood + Stone
Generates: Iron
Upgrades: 3 levels (β Iron yield)
Role: Core generator for Iron; enables late-game expansion
Forges convert your Stone surplus into Iron β a critical resource for Castles, upgrades, and repairs. Forge output is boosted by nearby Churches.
βͺ Church
Divine synergy. Produces $cGOLD and blesses your Forges.
Requires: Wood + Stone + Iron
Generates: $cGOLD (soft-currency)
Effect: Boosts global Iron production from 1.07Γ to 1.09Γ
Upgrades: 3 levels (β $cGOLD yield + Iron multiplier)
Role: Strategic multiplier; enables $GOLD conversion and scaling
Churches are your economic catalysts. They passively generate $cGOLD, which your Castle converts to $GOLD β and amplify Iron output globally.
π° Castle
Your on-chain vault. Where gameplay turns to real value.
Requires: Wood + Stone + Iron + 16 unlocked tiles
Generates: $GOLD (tradable ERC-20 token)
Upgrades: β No upgrades
Role: Final step in the loop; transforms $cGOLD into on-chain rewards
The Castle converts 2600 $cGOLD β 1820 $GOLD daily. Itβs your bridge between in-game economy and real on-chain value.
π οΈ Building Durability & Repairs
Buildings degrade over time and require maintenance.
Repair Cost:
Native resource of the building (e.g: Wood for House)
small amount of $GOLD
Consequence of Neglect:
Production halts until repaired
Proactive maintenance = uninterrupted flow. Letting buildings rot = stalled economy.
π Building Upgrades & Progression
All buildings (except Castle) can be upgraded up to Level 3
Each level improves:
Resource yield
Efficiency (e.g., Church multiplier)
Last updated